Home Recording Studio Basics
After I had blown quite a few thousand dollars in a recording studio, a
sound engineer friend made a cool suggestion. "Why don't you buy an
ADAT, and do some tracking at home?" So I purchased that venerable 8
track digital tape recorder and saved oodles of time and money putting
all my synth tracks on tape. That was my start in home recording, and
oh, the fun I've had since!
What are the basic pieces of equipment and software one needs to record at home?
There
are so many ways to do this! Well, since you're reading this, you
probably have a computer, so let's base our home studio on the
computer. We'll start by understanding the different functions we will
need filled in home recording. Then we'll understand what the best
hardware and software products to do it are. In general, the principle
I recommend is to use fewer pieces of equipment with more functions.
That approach saves time and, usually, money. As you advance in your
recording skills, you can go for more specialized equipment.
There are two distinct phases in recording a song. One is
the "in" phase, referring to everything needed to get your music
performance into a basic recorded form, with however many tracks you
need. The second phase is the "out" phase, where you will take that raw
music, process it and create the final stereo version.
The "in" phase, sending the music to your computer
Music
can be put into your computer either as audio or as MIDI. Audio is
actual sound recordings. MIDI records no sounds, but only the digital
instructions for an instrument to play. It is much like a combination
of a pianist and sheet music. Without an instrument, he can make no
music. With MIDI, you are saving the note and volume instructions to be
played on the instruments of your choice later on.
Although some programs let you put MIDI notes into your
computer through your computer keyboard, and other programs have music
generation features that allow you to create an entire backing band
without playing a note, the best solution is a velocity sensitive MIDI
keyboard. It gives a much more realistic performance. For example,
playing a key softer will record a softer note. Other features, such as
aftertouch, allow you to add vibrato and other realistic effects.
Audio simply means actual sounds. Audio tracks will include
vocals, acoustic instruments, and electronic instruments whose sounds
you wish to use. You will do well to get at least two microphones. Some
microphones are better constructed to record vocals, while others are
optimized for instruments. In addition, having two mics allows you to
record in stereo, or two soloists performing at the same time.
Receiving the music into your computer
All
of this will get your music up to your computer's door. How do you get
it inside? With an audio interface that has: a microphone jack that
fits your microphone cable and preamp function (so that the signal is
strong enough to be properly recorded), phantom power (if you use a
condenser mic that needs it), a line input for synths and sound
modules, and a MIDI interface. Remember the principle - less products
that do more. Some find it simpler to run every audio sound, mics and
all, through a hardware mixer (with phantom power and effects) and
sending that pre-processed signal to the audio interface's line input.
You'll still need the MIDI interface function for your MIDI recording,
though.
Once your audio and MIDI are inside your computer, software
takes over. For our recording we will use what's called an integrated
audio/MIDI sequencer. Famous names include Cubase, Cakewalk and so
forth. These programs record multiple tracks of audio and MIDI in
perfect synchronization.
Now you have all the equipment you need for the "in" phase.
What will you need to take the many tracks of audio and MIDI you have
recorded and make a song out of them?
The "out" phase, making MIDI into music
We
mentioned that MIDI is simply digital instructions, it is not actual
sounds. Now we will need to create actual sounds from those
instructions. There are two options for this: external and internal.
External sounds come in little boxes called sound modules
(or keyboards with their own great sounds). Sound modules have hundreds
of high-quality patches that re-create every instrument in the
orchestra, classic electronic sounds, spacey new synthesizer creations
and sound effects. To use them, you send the MIDI back out from the
sequencer program through the audio interface's MIDI output and into
the sound module. You then take the audio output from the sound module
back into your computer via the line input on your audio interface and
record it on a new audio track in the sequencer. It is now a real sound
and is perfectly lined up with the other tracks.
Internal sounds come in lots of different types. Instruments
that you use from within your audio/MIDI sequencer include VST
instruments and software synths. The latter may automatically come with
your audio interface, or require installation like any other program.
Option two is a full-blown sampler/synthesizer program, such as
"Reason", that you connect your sequencer to through a software
function called "Rewire." And there are also sound modules that come in
the form of PCI cards that you physically install on your computer.
Fine tuning and effects
Most every song
will use spatial effects such as reverb and echo. You may find that
some tracks are slightly out of tune. On others, there may be a
consistent buzz that needs to be removed. For all of these, you will
want to have an audio editing program or plug-in. A plug-in is simply a
function you can add to your basic sequencer program. Plug-ins exists
for all kinds of functions, including reverb, compression,
equalization, noise reduction, pitch correction and so forth.
An audio editing program is a standalone program that does
all of these things. With most audio/MIDI sequencers, you can configure
your software to call up the audio editing program and fix the track
without leaving the sequencer.
Mixing down
Once you have all of your
tracks and sounds recorded, you will need to mix them down to stereo.
Again, this can be done in an external or internal fashion. To do it
externally, you would need a hardware mixer. This method limits you to
the number of tracks you can send independently through your audio
interface and the number of tracks your mixer can handle. Nonetheless,
mixers give you a real surface to work on, and often include quality
studio effects, reverbs and such.
Internal mixing means using your audio/MIDI sequencer to mix
down the entire song to two tracks. The advantage of doing it
internally is the expanded number of tracks you can use. The
disadvantage is the difficulty of mixing with a mouse on a computer
screen. There are, however, hardware mixing surfaces which simply
control your software program.
Mastering and burning
Once you have your
stereo mix, you want to put the finishing touches on it. These touches
include overall compression, equalization, noise reduction, fading in
and out and bringing the recording up to a normalized level of volume.
Your audio editing program should be able to handle these adequately,
although there are specialized mastering programs which offer higher
quality and many more enhancement features.
Then you're ready to burn your song to CD. Odds are that
your CD writing drive came with a program that does just that and you
won't need anything more. I did mention that you'll need a CD writing
drive, didn't I? Well, now I did! And if it's MP3 you're after, most
audio programs encode MP3s as well.
And that's it! Now you have everything you need to make your
musical magic at home. Have fun, but I don't need to tell you that,
because it just is.